| | Double battle strategies | |
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+2Knightmare The Coordinator 6 posters | Author | Message |
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The Coordinator Administrator
Game(s) : Emerald, Diamond, SoulSilver, Crystal, Black, Black 2 Friend code(s) : 5287-0326-6656 Posts : 77 Reputation or Popularity number : 35 Join date : 2013-07-07 Age : 25 Location : In your mind
| Subject: Double battle strategies Sat Jul 13, 2013 12:22 pm | |
| Strategies for Double battles come here. These examples should show you how to post them. The pictures aren't essential, but they always make your post more fun to view Jolly, but dangerousBreloom @ Life Orb Trait: Technician EV spread: 4 HP / 252 Atk / 252 Spe Nature: Jolly - Spore - Mach Punch - Bullet Seed - Protect Liepard @ Dark Gem Trait: Prankster EV spread: 4 HP / 252 Atk / 252 Spe Nature: Jolly - Fake Out - Thunder Wave/Taunt - Swagger - Foul Play Turn 1:Liepard: uses fake out on opposing opponent or threatening opponent Breloom: spores opposing opponent or threatening opponent Other turns:Liepard: continuously uses swagger and foul play combo on foes Breloom: finishes off foes with bullet seed and mach puch This lead is pretty hard to counter when you are not prepared. It isn't unstoppable though. Escavalier and Dusknoir lead can stop it. So can the Lucario and Gengar lead. A lead with a Prankster Thunderus can outspeed liepard and counter this lead as well. Hope you enjoyed this one
Last edited by The Valet on Sat Jul 13, 2013 2:32 pm; edited 2 times in total | |
| | | The Coordinator Administrator
Game(s) : Emerald, Diamond, SoulSilver, Crystal, Black, Black 2 Friend code(s) : 5287-0326-6656 Posts : 77 Reputation or Popularity number : 35 Join date : 2013-07-07 Age : 25 Location : In your mind
| Subject: An old trick... Sat Jul 13, 2013 12:36 pm | |
| This one is a pretty old double battle combination, but isn't used that much anymore and can be an excellent surprise to those that aren't prepared. Are you tired of having to be stuck in a choice band an constantly having to switch out your Terrakion?...this double battle combination might just as well help. The Jolly crewTerrakion @ Life orb Trait: Justified Nature: Jolly EV spread: 4 HP/ 252 Atk/ 252 Spe Moveset: -Rock slide -Protect -X-scissors - Close combat/ Sacred sword Weavile @ Focus sash Trait: Pressure Nature: Jolly EV spread: 4 HP/ 252 Atk/ 252 Spe Moveset: - Beat up - Night slash - Ice punch/ Ice shard - Brick break/U-turn Turn 1:Weavile: uses beat up on Terrakion. When there are 6 Pokémon Pokémon in your party, beat up will hit 6 times. This will maximize Terrakion's attack stat since Justified powers up Terrakion's attack stat anytime he is hit by a dark type move Terrakion: uses rock slide. You are almost guaranteed that both Pokémon on the field have fainted On the following turns, weavile can start attacking too, whiles Terrakion is just sweeping the opponents team. This lead is very dreadful, but like everything it can be stopped so use it wisely. Hope you enjoyed it | |
| | | Knightmare Administrator
Game(s) : Pokemon White, Diamond Friend code(s) : 0777 5255 2774 Posts : 342 Reputation or Popularity number : 107 Join date : 2013-07-05 Age : 28 Location : Internet!
| | | | Dragonmire Member
Posts : 4 Reputation or Popularity number : 3 Join date : 2013-08-14
| Subject: Re: Double battle strategies Wed Aug 14, 2013 4:59 pm | |
| Never forget the most popular VGC '11 strategy: TERRA-COTT!
Whimsicott uses Beat Up on Terrakion. Terrakion's Justified makes his attack X3. Terrakion Rock Slides for the double OHKO. | |
| | | Mario's Food Senior Moderator
Game(s) : Diamond, Pearl, Platinum, Heartgold, Soulsilver, White, Blac Friend code(s) : 1636.5116.7516 (black2) Posts : 156 Reputation or Popularity number : 9 Join date : 2013-08-16 Age : 27 Location : Holland
| Subject: Re: Double battle strategies Sun Sep 08, 2013 6:18 pm | |
| I once thought of a very interesting combination. I tried it out in the battle subway but only got to 17 win because i messed it up. It's pretty much unbeatable in the battle subway.
Chansey Item: Eviolite Nature: Bold Ability: N/A EVs: 252HP/252Def/4SpDef Moves: Seismic toss Toxic Softboiled Refresh
Shuckle Item: Any that makes sure he lives the first turn Nature: Bold Ability: Sturdy EVs: 252HP/252Def/4SpDef or 4HP/252Def/252SpDef Moves: Guard Split Any Any Any
Use Guard Split with Shuckle on Chansey the first turn and Chansey becomes pretty much unkillable. I did some calculations and even a superpower from a +3 max attack Conkeldurr wont OHKO it. The reason you have a choice between two EV spreads with Shuckle is that if you choose the first one you're more likely to live through the first turn, but if you choose the last one Chansey becomes bulkier after the Guard Split. | |
| | | PoliSWAG Senior Moderator
Game(s) : Sapphire, Black Friend code(s) : Black:1636 4358 3986 Posts : 284 Reputation or Popularity number : 86 Join date : 2013-07-27 Age : 26 Location : Bremen, Germany
| Subject: Re: Double battle strategies Mon Sep 09, 2013 4:52 am | |
| This strategy sounds really awesome Pokemon Player | |
| | | Mario's Food Senior Moderator
Game(s) : Diamond, Pearl, Platinum, Heartgold, Soulsilver, White, Blac Friend code(s) : 1636.5116.7516 (black2) Posts : 156 Reputation or Popularity number : 9 Join date : 2013-08-16 Age : 27 Location : Holland
| Subject: Re: Double battle strategies Mon Sep 09, 2013 1:04 pm | |
| the strategy is indeed good, but also quite boring, that's the reason I messed it up. I forgot to use Guard Split with Shuckle because I didn't pay attention | |
| | | CHUMbreon Junior Moderator
Game(s) : Pokemon, halo, monster hunter, portal Posts : 116 Reputation or Popularity number : 4 Join date : 2013-08-25 Age : 25 Location : somewhere
| Subject: Re: Double battle strategies Sun Jan 12, 2014 5:27 pm | |
| The Distraction malamar@leftovers trait: contrary EV spread: 252 HP/ 252 Atk/ 4 Spd/ IV: 0 Spe Nature: Brave -trick room -topsy-turvy -superpower -psycho cut Togekiss@focus sash Trait: Serene Grace EV Spread: 252 HP/ 252 Def/ 4 SpA/ IV: 0 Spe Nature: Sassy -follow me -roost -air slash -dazzling gleam Turn 1:Togekiss: uses follow me to draw all attacks towards itself thus keeping malamar alive Malamar: uses trick room to accommodate the rest of the team on the following turns you can take advantage of malamars contrary and power him up using superpower while still inflicting major damage. Togekiss's serine grace makes its air slash have a 60% chance of the other Pokemon flinching so you can stall hope ya like my strat
Last edited by CHUMbreon on Sun Jan 12, 2014 5:36 pm; edited 1 time in total | |
| | | Mario's Food Senior Moderator
Game(s) : Diamond, Pearl, Platinum, Heartgold, Soulsilver, White, Blac Friend code(s) : 1636.5116.7516 (black2) Posts : 156 Reputation or Popularity number : 9 Join date : 2013-08-16 Age : 27 Location : Holland
| Subject: Re: Double battle strategies Sun Jan 12, 2014 5:34 pm | |
| With the strategy in the post above this post, you also need 0 speed IVs on every Pokemon in your team. | |
| | | CHUMbreon Junior Moderator
Game(s) : Pokemon, halo, monster hunter, portal Posts : 116 Reputation or Popularity number : 4 Join date : 2013-08-25 Age : 25 Location : somewhere
| Subject: Re: Double battle strategies Sun Jan 12, 2014 5:34 pm | |
| whoops my bad i forgot to add that ill do that now
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