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 Double battle strategies

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The Coordinator
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PostSubject: Double battle strategies   Sat Jul 13, 2013 12:22 pm

Strategies for Double battles come here. These examples should show you how to post them. The pictures aren't essential, but they always make your post more fun to view Very Happy


Jolly, but dangerous

Breloom @ Life Orb
Trait: Technician
EV spread:  4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Spore
- Mach Punch
- Bullet Seed
- Protect

Liepard @ Dark Gem
Trait: Prankster
EV spread: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Fake Out
- Thunder Wave/Taunt
- Swagger
- Foul Play

Turn 1:
Liepard: uses fake out on opposing opponent or threatening opponent
Breloom: spores opposing opponent or threatening opponent

Other turns:
Liepard: continuously uses swagger and foul play combo on foes
Breloom: finishes off foes with bullet seed and mach puch

This lead is pretty hard to counter when you are not prepared. It isn't unstoppable though. Escavalier and Dusknoir lead can stop it. So can the Lucario and Gengar lead. A lead with a Prankster Thunderus can outspeed liepard and counter this lead as well.

Hope you enjoyed this one Smile

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Last edited by The Valet on Sat Jul 13, 2013 2:32 pm; edited 2 times in total
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PostSubject: An old trick...   Sat Jul 13, 2013 12:36 pm

This one is a pretty old double battle combination, but isn't used that much anymore and can be an excellent surprise to those that aren't prepared.
Are you tired of having to be stuck in a choice band an constantly having to switch out your Terrakion?...this double battle combination might just as well help.
The Jolly crew

Terrakion @ Life orb
Trait: Justified
Nature: Jolly
EV spread:
4 HP/ 252 Atk/ 252 Spe
Moveset:
-Rock slide
-Protect
-X-scissors
- Close combat/ Sacred sword


Weavile @ Focus sash
Trait: Pressure
Nature: Jolly
EV spread:
4 HP/ 252 Atk/ 252 Spe
Moveset:
- Beat up
- Night slash
- Ice punch/ Ice shard
- Brick break/U-turn

Turn 1:
Weavile: uses beat up on Terrakion. When there are 6 Pokémon Pokémon in your party, beat up will hit 6 times. This will maximize Terrakion's attack stat since Justified powers up Terrakion's attack stat anytime he is hit by a dark type move
Terrakion: uses rock slide. You are almost guaranteed that both Pokémon on the field have fainted

On the following turns, weavile can start attacking too, whiles Terrakion is just sweeping the opponents team. This lead is very dreadful, but like everything it can be stopped so use it wisely.

Hope you enjoyed it Smile

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PostSubject: Re: Double battle strategies   Sun Jul 14, 2013 4:42 pm

Slaking (M) @ Leftovers
Trait: Truant
-Hammer Arm
-Earthquake
-Focus Punch
-Slack off







Serperior (F) @ X Speed 6/ X Speed 3/ Meadow Plate
Trait: Overgrow
-Gastro Acid
-Leaf Blade
-Any
-Any



 

Serperior: Serperior uses Gastro Acid on Slaking
Slaking: Slaking uses best move option

Thanks,
Alpha Male
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PostSubject: Re: Double battle strategies   Wed Aug 14, 2013 4:59 pm

Never forget the most popular VGC '11 strategy: TERRA-COTT!

Whimsicott uses Beat Up on Terrakion. Terrakion's Justified makes his attack X3. Terrakion Rock Slides for the double OHKO.
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PostSubject: Re: Double battle strategies   Sun Sep 08, 2013 6:18 pm

I once thought of a very interesting combination. I tried it out in the battle subway but only got to 17 win because i messed it up. It's pretty much unbeatable in the battle subway.

Chansey
Item: Eviolite
Nature: Bold
Ability: N/A
EVs: 252HP/252Def/4SpDef
Moves:
Seismic toss
Toxic
Softboiled
Refresh

Shuckle
Item: Any that makes sure he lives the first turn
Nature: Bold
Ability: Sturdy
EVs: 252HP/252Def/4SpDef or 4HP/252Def/252SpDef
Moves:
Guard Split
Any
Any
Any

Use Guard Split with Shuckle on Chansey the first turn and Chansey becomes pretty much unkillable. I did some calculations and even a superpower from a +3 max attack Conkeldurr wont OHKO it. The reason you have a choice between two EV spreads with Shuckle is that if you choose the first one you're more likely to live through the first turn, but if you choose the last one Chansey becomes bulkier after the Guard Split.
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PostSubject: Re: Double battle strategies   Mon Sep 09, 2013 4:52 am

This strategy sounds really awesome Pokemon Player

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PostSubject: Re: Double battle strategies   Mon Sep 09, 2013 1:04 pm

the strategy is indeed good, but also quite boring, that's the reason I messed it up. I forgot to use Guard Split with Shuckle because I didn't pay attention
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PostSubject: Re: Double battle strategies   Sun Jan 12, 2014 5:27 pm

The Distraction

malamar@leftovers
trait: contrary
EV spread:
252 HP/ 252 Atk/ 4 Spd/
IV: 0 Spe
Nature: Brave
-trick room
-topsy-turvy
-superpower
-psycho cut


Togekiss@focus sash
Trait: Serene Grace
EV Spread:
252 HP/ 252 Def/ 4 SpA/
IV: 0 Spe
Nature: Sassy
-follow me
-roost
-air slash
-dazzling gleam

Turn 1:
Togekiss: uses follow me to draw all attacks towards itself thus keeping malamar alive
Malamar: uses trick room to accommodate the rest of the team

on the following turns you can take advantage of malamars contrary and power him up using superpower while still inflicting major damage. Togekiss's serine grace makes its air slash have a 60% chance of the other Pokemon flinching so you can stall

hope ya like my strat  Very Happy


Last edited by CHUMbreon on Sun Jan 12, 2014 5:36 pm; edited 1 time in total
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PostSubject: Re: Double battle strategies   Sun Jan 12, 2014 5:34 pm

With the strategy in the post above this post, you also need 0 speed IVs on every Pokemon in your team.
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PostSubject: Re: Double battle strategies   Sun Jan 12, 2014 5:34 pm

whoops my bad i forgot to add that ill do that now
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